About Blake
One of my first memories is sneaking out of my room late at night to play Blue's Clues Treasure Hunt on my mom's computer, age 3.
One of my fondest memories is playing Dungeon Keeper 2 and Starcraft with my dad and my best friend, age 12.
When I was 13 and my brother 10, we loved abducting cows and hippies in Destroy All Humans!
When the military sent my dad to Iraq, Kuwait, and Afghanistan, most of my family's communication with him was through RuneScape (or, what's now known as OSRS).
Video games have been an important part of my life for as long as I can remember, and that's part of why I've made them my career. Since entering this field, I've focused mainly on education. My first job was a STEM tutoring role that quickly moved to a focus in game development. I soon moved from that role to assorted supervisory positions. My first development job was in educational or "serious" games at the University of Oklahoma's K20 Center, a statewide research and development center with a focus on supporting students of all ages. At K20, I supported the launch of Mind Your Own Budget, helped develop Get A Life, and led programming efforts in the development of AWARE. I'm now a Game Programming Professor at the University of Advancing Technology in Tempe, Arizona, where I teach Unity, Unreal, C#, C++, and game design for PC and VR games.
I enjoy making games almost as much as I enjoy playing them, and I look forward to my next challenge.
One of my first memories is sneaking out of my room late at night to play Blue's Clues Treasure Hunt on my mom's computer, age 3.
One of my fondest memories is playing Dungeon Keeper 2 and Starcraft with my dad and my best friend, age 12.
When I was 13 and my brother 10, we loved abducting cows and hippies in Destroy All Humans!
When the military sent my dad to Iraq, Kuwait, and Afghanistan, most of my family's communication with him was through RuneScape (or, what's now known as OSRS).
Video games have been an important part of my life for as long as I can remember, and that's part of why I've made them my career. Since entering this field, I've focused mainly on education. My first job was a STEM tutoring role that quickly moved to a focus in game development. I soon moved from that role to assorted supervisory positions. My first development job was in educational or "serious" games at the University of Oklahoma's K20 Center, a statewide research and development center with a focus on supporting students of all ages. At K20, I supported the launch of Mind Your Own Budget, helped develop Get A Life, and led programming efforts in the development of AWARE. I'm now a Game Programming Professor at the University of Advancing Technology in Tempe, Arizona, where I teach Unity, Unreal, C#, C++, and game design for PC and VR games.
I enjoy making games almost as much as I enjoy playing them, and I look forward to my next challenge.